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Whiteline: delta
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whiteline CD Series - delta.iso
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povray
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level1
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sunset1.pov
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1995-11-25
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1KB
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// Persistence Of Vision raytracer version 2.0 sample file.
// By David Buck
// This is the "classic" sunset scene by David k. Buck. I'm resurrecting it
// because I always thought it looked very realistic... - Aaron a. Collins
#include "colors.inc"
camera {
location <0, 100, 200>
direction <0, 0, -1>
up <0, 1, 0>
right <4/3, 0, 0>
}
/* Define the ocean surface */
plane { y, -10.0
normal {
waves 0.06
frequency 5000.0
scale 1000
}
finish { reflection 1.0 }
pigment { color red 1.0 green 0.3 }
}
/* Put a floor underneath to catch any errant waves from the ripples */
plane { y, -11.0
pigment { color red 1.0 green 0.3 }
finish { ambient 1.0 diffuse 0.0 crand 0.05 }
}
/* Now draw the sky, a distant rear wall */
plane { z, -200.0
pigment { colour red 1.0 green 0.3 }
finish { ambient 0.3 diffuse 0.7 crand 0.05 }
}
/* Now to cast some light on the subject */
light_source {
<0, 0, 0> colour red 1 green 1 blue 1
looks_like {
sphere {
<0, 0, 0>, 20.0
texture {
pigment { colour red 1.0 green 0.6 filter 0.35 }
finish { ambient 1.0 diffuse 0.0 }
}
}
}
translate <0.0, 30.0, -160.0>
}